The Model of influencing on public-opinion in Cyberspace with the help of Gamification Capabilities

kianoosh karimi; Jalal Ghafari Ghadir

Volume 5, Issue 17 , June 2019, , Pages 137-172

https://doi.org/10.22054/nms.2019.31042.448

Abstract
  Aim: With the advent of new media and the rise of public literacy, public opinion and persuasion have become more important. According Saroukhani, Persuasion is the final aim of any relationship, whether humanistic or mediastics. Persuasion plays a key role in strengthening global status and attaining ...  Read More